MOI

Hi, my name is Dino, I'm a Unity developer, game-play programmer and an aspiring technical designer.I excel at prototyping in Unity, developing game-play systems and tools to bridge the gap between designers and developers.Games, gaming and the gaming industry were and still are my passion and obsession.

MY PROJECTS

DRAGONDRILL TRAINING SIMULATOR

THOSE DAMN GOBLINS!


A gamified version of a drill training simulator where you collect gems while burning pesky goblins.


What I did:
- Drill programmical animation
- Greyboxed the Dragon drill
- Dragon drill movement logic

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SCREENSHOTS!


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For a test run, contact me via:

BOXY QUEST

TAP, TAP, WHOOPS...


A game I developed in Construct 2 to explore mobile market and mobile game development. The premise is simple, tap to move the character, every time you tap you create or fill a hole on the platform. Goal: Don't fall!Can be played on PC and Mobile

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A SYNTHETIC NATION

HIDDEN IN A SYNTHETIC PANDEMONIUM...


One of the first, if not THE first game I completed in Construct 2 engine. Was more of a joke made for two friends. Features platforming, extremely vulgar and bad writing. And of course: bugsThe gameplay revolves around picking up objects and throwing them on enemies. It features 5 levels and 3 bosses.Works only on PC

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SCREENSHOTS!


GIVE IT A WHIRL!


For a test run, contact me via:

THE INCREDIBLE WHIPPERSNAPPERS

TODDLER MAYHEM


wip

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SCREENSHOTS!


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For a test run, contact me via:

KNIGHTBOY

IN SEARCH OF A MOTHER'S HEART


wip

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SCREENSHOTS!


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GUNNY SAVES XMAS

HE WON'T HAVE ANY


A project ment for our

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SCREENSHOTS!


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For a test run, contact me via:

ECHO IN THE NIGHT

INVESTIGATE A PRISTINE FAMILY HOME


My first full 3D project in unity. Play as a detective solving a supernatural mystery.


What I did:
- Gameplay programming
- Level design & modeling
- UI & Dialog system

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SCREENSHOTS!


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For a test run, contact me via:

DREAMERS: ECHO IN THE NIGHT

UNCANNY CASES OF ASTRAL PROJECTIONS


A sequel to the first supernatural mystery, only this time taking place through multiple locations on an island. The game also features multiplayer.


What I did:
- Gameplay and Network programming
- Level design and modeling
- UI & dialog system
- Story

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SCREENSHOTS!


GIVE IT A WHIRL!


For a test run, contact me via:

HYPER GRADUATION

A FANTASY GRADUATION SITUATION


Small project about a fantasy graduation situation at Hyper Island


What I did:
- Gameplay Programming
- Building and Islands design

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SCREENSHOTS!


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For a test run, contact me via:

EVOLYTES ISLAND

AN ISOLATED ISLAND INHABITED BY EVOLYTES


A VR extension to the existing Evolytes game, where you bring your Evolytes to an island where you can interact with them and battle with friends


What I did:
- Gameplay Programming & Network
- Island & Creature modeling

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SCREENSHOTS!


GIVE IT A WHIRL!


For a test run, contact me via:

THE BLACK MASS

CASES OF POSSESSION DEEMED TOO 'CONTROVERSIAL' FOR OFFICIAL ORGANISATIONS


A first person exorcism game, where you, by using the book of rites, according to the demonic behaviour, find out which demonic entity is possessing a victim and perform exorcism via in-game interactions and voice commands


What I did:
- Gameplay and Network programming
- Level design
- UI & UX

TAKE A LOOK!


SCREENSHOTS!


GIVE IT A WHIRL!


For a test run, contact me via:

THE WINSHIP CONUNDRUM

A PROMISING VACATION GONE AWRY


One of the first, if not THE first game I completed in Construct 2 engine. Was more of a joke made for two friends. Features platforming, extremely vulgar and bad writing. And of course: bugsThe gameplay revolves around picking up objects and throwing them on enemies. It features 5 levels and 3 bosses.Works only on PC

TAKE A LOOK!


SCREENSHOTS!


GIVE IT A WHIRL!


For a test run, contact me via: