MOI
Hi, my name is Dino, I'm a Unity developer, game-play programmer and an aspiring technical designer.I excel at prototyping in Unity, developing game-play systems and tools to bridge the gap between designers and developers.Games, gaming and the gaming industry were and still are my passion and obsession.
DRAGONDRILL TRAINING SIMULATOR
THOSE DAMN GOBLINS!
A gamified version of a drill training simulator where you collect gems while burning pesky goblins.
What I did:
- Drill programmical animation
- Greyboxed the Dragon drill
- Dragon drill movement logic
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BOXY QUEST
GIVE IT A WHIRL!
For a test run, contact me via:
A SYNTHETIC NATION
HIDDEN IN A SYNTHETIC PANDEMONIUM...
One of the first, if not THE first game I completed in Construct 2 engine. Was more of a joke made for two friends. Features platforming, extremely vulgar and bad writing. And of course: bugsThe gameplay revolves around picking up objects and throwing them on enemies. It features 5 levels and 3 bosses.Works only on PC
TAKE A LOOK!
SCREENSHOTS!
GIVE IT A WHIRL!
For a test run, contact me via:
THE INCREDIBLE WHIPPERSNAPPERS
TODDLER MAYHEM
wip
TAKE A LOOK!
SCREENSHOTS!
GIVE IT A WHIRL!
For a test run, contact me via:
KNIGHTBOY
SCREENSHOTS!
GIVE IT A WHIRL!
For a test run, contact me via:
GUNNY SAVES XMAS
HE WON'T HAVE ANY
A project ment for our
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SCREENSHOTS!
GIVE IT A WHIRL!
For a test run, contact me via:
ECHO IN THE NIGHT
INVESTIGATE A PRISTINE FAMILY HOME
My first full 3D project in unity. Play as a detective solving a supernatural mystery.
What I did:
- Gameplay programming
- Level design & modeling
- UI & Dialog system
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DREAMERS: ECHO IN THE NIGHT
HYPER GRADUATION
A FANTASY GRADUATION SITUATION
Small project about a fantasy graduation situation at Hyper Island
What I did:
- Gameplay Programming
- Building and Islands design
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EVOLYTES ISLAND
AN ISOLATED ISLAND INHABITED BY EVOLYTES
A VR extension to the existing Evolytes game, where you bring your Evolytes to an island where you can interact with them and battle with friends
What I did:
- Gameplay Programming & Network
- Island & Creature modeling
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THE BLACK MASS
CASES OF POSSESSION DEEMED TOO 'CONTROVERSIAL' FOR OFFICIAL ORGANISATIONS
A first person exorcism game, where you, by using the book of rites, according to the demonic behaviour, find out which demonic entity is possessing a victim and perform exorcism via in-game interactions and voice commands
What I did:
- Gameplay and Network programming
- Level design
- UI & UX
THE WINSHIP CONUNDRUM
A PROMISING VACATION GONE AWRY
One of the first, if not THE first game I completed in Construct 2 engine. Was more of a joke made for two friends. Features platforming, extremely vulgar and bad writing. And of course: bugsThe gameplay revolves around picking up objects and throwing them on enemies. It features 5 levels and 3 bosses.Works only on PC
TAKE A LOOK!